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Imaginus | litepaper
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  • Introduction
    • What's Imaginus all about?
  • Game concept and mechanics
    • The world of "Imaginus"
    • Story
      • Storyboard "the Beginning"
    • Sound design
    • Arena: concepts, classes, mechanics
      • Classes
        • Priest
        • Archer
        • Warrior
      • Gameplay
      • Level design
      • Skins
    • Single play: concept art and game mechanics ๐ŸŽจ
      • Game assets and ownership
        • Ima
        • Clothing
        • Pets
      • Universes
      • The Arena: Battlefield
      • Game mechanics
      • Enemies and bosses
  • Web3 part
    • Technology overview
    • $IMA
    • Contribute to earn
  • Roadmap
    • Imaginus Roadmap
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  1. Game concept and mechanics
  2. Arena: concepts, classes, mechanics

Level design

Here are a few level design concepts. The main goal is to let players strategize and decide together which path to take to secure victory.

arena levels

To win - destroy the crystal!

crystal

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Last updated 5 months ago