> For the complete documentation index, see [llms.txt](https://imaginus.gitbook.io/litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://imaginus.gitbook.io/litepaper/game-concept-and-mechanics/arena-concepts-classes-mechanics/level-design.md).

# Level design

Here are a few level design concepts. The main goal is to let players strategize and decide together which path to take to secure victory.

<figure><img src="/files/bnP73cUuq0czohjKOe6G" alt=""><figcaption><p>arena levels</p></figcaption></figure>

To win - destroy the crystal!

<figure><img src="/files/1n3LBur47XzN95WN8Xw3" alt=""><figcaption><p>crystal</p></figcaption></figure>
