> For the complete documentation index, see [llms.txt](https://imaginus.gitbook.io/litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://imaginus.gitbook.io/litepaper/game-concept-and-mechanics/arena-concepts-classes-mechanics/level-design.md).

# Level design

Here are a few level design concepts. The main goal is to let players strategize and decide together which path to take to secure victory.

<figure><img src="https://3986651405-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3OC32qJnYr8xzsIx6991%2Fuploads%2FtaBFo6VfP4Ql8ugCOLsV%2FImaginus%20pitch%20deck%2C%20ver%203.1.png?alt=media&amp;token=141492cd-1efb-44ec-a5f2-0539bdcd4463" alt=""><figcaption><p>arena levels</p></figcaption></figure>

To win - destroy the crystal!

<figure><img src="https://3986651405-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3OC32qJnYr8xzsIx6991%2Fuploads%2F1f5EWqN5WWTZhEnMuIPB%2Farena%20crystal_broken_layers.png?alt=media&amp;token=e2de6b2c-9fbe-493a-b427-8053e3e4f393" alt=""><figcaption><p>crystal</p></figcaption></figure>
